Created by Sebastian J., Raptoranim/AnthroAnim - 2020

A.A Meshes

:: Welcome to A.A Meshes 3D Works ::

I’ll extend to you a welcome to my small emporium of 3D hyper body meshes, my name’s Sebastian, and I do hope you can find what you were looking for!


The Second Life store

This store is dedicated to all hyperphilia related, a.k.a people that loves characters with body proportions that are beyond reason…!
You’re talking about boobs? It has to be enormous basketballs and even beachball sized; talking about butts? mate, we’re going with door-jamming sizes here; what about muscles? Yeap, you will find disproportionately huge bodies with muscles in them; we have those here!
The items you’ll find will pretty much cover those needs, so you can check the catalog available both at the marketplace “here in this fancy link” and also at the inworld store “by clicking in this link” (don’t worry, the links will open in new tabs).


The site

This place is still a BIG work in progress, some pages are ready, some others, are still being configured and prepared. Now let me explain the scope of this place:

The mission of this site: This site is a formality from the chaotic order of the marketplace, and also a source of guides, instructions, and resources for the A.A Meshes products.
The vision of this site: a website with everything related to A.A Meshes in one single location, this includes products, guides, instructions, galleries and better resources for creators.

(W.I.P.) Since most of my items are either body templates or clothing accessories for said body templates, it’s hard to keep track of items, and even harder to find items made by third party creators that are compatible with the A.A Meshes, so my goal with this website is to have a more organize catalog of everything available at the store in the Products page, and have a small compendium of extra product created by other stores out there. Be mindful! The Products page is still a work in progress, I’m still fairly new on coding pages and I want to have all this properly organize, but if you want to, check the inworld store, the vendors already have all in order and you’ll find everything there (minus the third party products, but don’t worry, I’m looking to add those as well).

(W.I.P.) Another feature you’ll find here in the future is instructions and guides: SL notecards are not enough to explain the features and use of items, and sometimes you want to know how to do some things, like editing the texture, or apply the popular Baked-on-Mesh feature in some objects. The Guides and Instruction page will cover all these in the future, I’m sure it will help even newer people to Second Life (I hope so…!).

One more thing you’ll find here are development resources: you will find UV maps for the models, and also dummy rigged files of the bodies, specially useful when you want to develop items for A.A Meshes bodies. Though, you’ll find out Blender users will find a huge roadblock, a roadblock I’m looking to remove at future since I’m on my duty to learn Blender.

Last thing you’ll find a useful frequently-asked-question page with the most asked question made by people (this will be, eventually, in constant change depending on incoming products or changes on the store), and the inworld location link, in case you want to visit the inworld store and grab yourself a handy demo before purchase!


The author

My name’s Sebastian, people know me on the internet as either Raptoranim or Anthroanim (how the %$^& did I came out with this name), I am a 3D modeller, and I’m the one that creates the products you see at the marketplace. By the way, if you wonder why the broken english, english is not my main language, apologize for the broken gramar.
So yep! That’s me, you might be wonder how did I get in here… all started a morning of January 2009, I was there wondering where to go next with business, so it happens that I had access to Internet (well, I live in a third world country, back then internet was a luxury), and I found out this small isolated group called “Furries” (it was wild, I can tell you that).
SO! I embarked in provide them with the thing they wanted: art, and so they provide me with the thing I needed: money. It is a healthy relation between the fandom and me, but when you have to expand business, you have to look for greener pastures, and so happen Second Life launched mesh uploading on their platform, so the timing was right, and I prepare myself to go knee deep into Second Life. It happens that hyper bodies is a niche, and I wanted to fulfill that niche with good quality mesh works.
If you like to know more about my work, head to my Twitter account, or my Newgrounds account, also people upload renders I done at e621, check the anthroanim tag.

Twitter link
Newgrounds link